Commit e9ed82e5 authored by Abdulrahman Mohammed's avatar Abdulrahman Mohammed

Done with Gameplay

parent 1fc34fb3
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public enum AreaEnum{
Water,
VoltameterHome,
ZincBeakerHome,
ZincSulphate,
ZincStripHome,
ZincStripSocketHome,
CopperBeakerHome,
CopperSulphate,
CopperStriptHome,
CopperStripSocketHome,
Spoon,
SaltBridgeHome
}
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...@@ -2,12 +2,18 @@ using System.Linq; ...@@ -2,12 +2,18 @@ using System.Linq;
using UnityEngine; using UnityEngine;
using DG.Tweening; using DG.Tweening;
using System.Collections.Generic; using System.Collections.Generic;
using System;
using LiquidVolumeFX;
public class ExperimentManager : MonoBehaviour public class ExperimentManager : MonoBehaviour
{ {
public static ExperimentManager Instance; public static ExperimentManager Instance;
[SerializeField] RectTransform Arrow; [SerializeField] RectTransform Arrow;
[SerializeField] float SpeedArrow; [SerializeField] float SpeedArrow;
[Header("liquidVolume")]
[SerializeField] LiquidVolume CopperWater;
[SerializeField] LiquidVolume ZincWater;
[HideInInspector] public List<ItemPosition> Items = new List<ItemPosition>(); [HideInInspector] public List<ItemPosition> Items = new List<ItemPosition>();
private void Awake() private void Awake()
...@@ -15,7 +21,7 @@ public class ExperimentManager : MonoBehaviour ...@@ -15,7 +21,7 @@ public class ExperimentManager : MonoBehaviour
Instance = this; Instance = this;
} }
public void CheckIfItemsInCorrectPosition() public void CheckIfItemsInCorrectPosition(ItemPosition item)
{ {
if (Items.All(home => home.inHome)) if (Items.All(home => home.inHome))
{ {
...@@ -25,9 +31,17 @@ public class ExperimentManager : MonoBehaviour ...@@ -25,9 +31,17 @@ public class ExperimentManager : MonoBehaviour
{ {
Arrow.DORotate(new Vector3(0, 0, 0), SpeedArrow).SetEase(Ease.Linear).OnComplete(() => DOTween.Pause(Arrow)); Arrow.DORotate(new Vector3(0, 0, 0), SpeedArrow).SetEase(Ease.Linear).OnComplete(() => DOTween.Pause(Arrow));
} }
ExpStep(item);
}
private void ExpStep(ItemPosition item)
{
} }
private void OnDestroy() private void OnDestroy()
{ {
DOTween.Kill(Arrow); DOTween.Kill(Arrow);
} }
} }
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(BoxCollider))]
public class HomeName : MonoBehaviour
{
public AreaEnum AreaName;
}
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public interface ItemAction
{
void StartAction();
void StopAction();
}
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using UnityEngine; using UnityEngine;
using DG.Tweening; using DG.Tweening;
using UnityEngine.Events;
using System.Collections;
using System;
public class ItemPosition : MonoBehaviour public class ItemPosition : MonoBehaviour
{ {
[SerializeField] UnityEvent EventEnter;
[SerializeField] UnityEvent EventExit;
[SerializeField] GameObject HomeHighlights; [SerializeField] GameObject HomeHighlights;
[SerializeField] string EndPositionAreaTag; [SerializeField] AreaEnum EndPositionAreaName;
[SerializeField] float AnimationDuration = 5; [SerializeField] float AnimationDuration = 5;
[Header("End Transform")] [Header("End Transform")]
[SerializeField] Vector3 EndPosition; [SerializeField] Vector3 EndPosition;
...@@ -14,11 +19,17 @@ public class ItemPosition : MonoBehaviour ...@@ -14,11 +19,17 @@ public class ItemPosition : MonoBehaviour
Vector3 StartPosition; Vector3 StartPosition;
Quaternion StartRotation; Quaternion StartRotation;
Vector3 StartScale; Vector3 StartScale;
[HideInInspector] public bool IsDragable; [SerializeField] public bool IsDragable;
public bool inHome; public bool inHome;
bool startAction;
[SerializeField] bool inHomePosition;
private void Start() private void Start()
{ {
inHome = false;
StartPosition = transform.position; StartPosition = transform.position;
StartRotation = transform.rotation; StartRotation = transform.rotation;
StartScale = transform.localScale; StartScale = transform.localScale;
...@@ -28,39 +39,83 @@ public class ItemPosition : MonoBehaviour ...@@ -28,39 +39,83 @@ public class ItemPosition : MonoBehaviour
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{ {
if (other.CompareTag(EndPositionAreaTag)) if (other.TryGetComponent<HomeName>(out HomeName HomeHighlights))
{ {
inHome = true; if (EndPositionAreaName == HomeHighlights.AreaName)
{
inHome = true;
EventEnter?.Invoke();
}
} }
} }
private void OnTriggerExit(Collider other) private void OnTriggerExit(Collider other)
{ {
if (other.CompareTag(EndPositionAreaTag)) if (other.TryGetComponent<HomeName>(out HomeName HomeHighlights))
{ {
inHome = false; if (EndPositionAreaName == HomeHighlights.AreaName)
{
if (TryGetComponent<ItemAction>(out ItemAction action))
{
action.StopAction();
}
EventExit?.Invoke();
inHome = false;
startAction = false;
}
} }
} }
private void Update() private void Update()
{ {
if (inHome) if (inHome)
{ {
inHomePosition = Vector3.Distance(transform.position, EndPosition) < .2f;
if (inHomePosition)
{
StartActionInHome();
}
if (!IsDragable) if (!IsDragable)
{ {
transform.position = Vector3.Lerp(transform.position, EndPosition, AnimationDuration * Time.deltaTime); transform.position = Vector3.Lerp(transform.position, EndPosition, AnimationDuration * Time.deltaTime);
transform.localScale = Vector3.Lerp(transform.localScale, EndScale, AnimationDuration * Time.deltaTime); transform.localScale = Vector3.Lerp(transform.localScale, EndScale, AnimationDuration * Time.deltaTime);
transform.rotation = Quaternion.Lerp(transform.rotation, EndRotation, AnimationDuration * Time.deltaTime); transform.rotation = Quaternion.Lerp(transform.rotation, EndRotation, AnimationDuration * Time.deltaTime);
// if(ChildCollidor != null) ChildCollidor.enabled = true;
} }
} }
else else
{ {
transform.position = Vector3.Lerp(transform.position, StartPosition, AnimationDuration * Time.deltaTime); transform.position = Vector3.Lerp(transform.position, StartPosition, AnimationDuration * Time.deltaTime);
transform.localScale = Vector3.Lerp(transform.localScale, StartScale, AnimationDuration * Time.deltaTime); transform.localScale = Vector3.Lerp(transform.localScale, StartScale, AnimationDuration * Time.deltaTime);
transform.rotation = Quaternion.Lerp(transform.rotation, StartRotation, AnimationDuration * Time.deltaTime); transform.rotation = Quaternion.Lerp(transform.rotation, StartRotation, AnimationDuration * Time.deltaTime);
// if (ChildCollidor != null) ChildCollidor.enabled = false;
} }
} }
void StartActionInHome()
{
if (TryGetComponent<ItemAction>(out ItemAction action))
{
if (!startAction)
{
Debug.Log("StartActionInHome");
action.StartAction();
startAction = true;
}
}
}
public void ActiveFade(bool status) public void ActiveFade(bool status)
{ {
HomeHighlights.SetActive(status); HomeHighlights.SetActive(status);
} }
public void ReturnToHome()
{
startAction = false;
inHome = false;
EventExit?.Invoke();
}
} }
...@@ -5,7 +5,7 @@ using UnityEngine; ...@@ -5,7 +5,7 @@ using UnityEngine;
public class RayCast : MonoBehaviour public class RayCast : MonoBehaviour
{ {
public event Action<string> OnRayCast; public event Action<string> OnRayCast;
[SerializeField] LayerMask RaylayerMask; [SerializeField] string RaylayerMask = "ray";
Transform DragObject; Transform DragObject;
const string TagObjectToDrag = "Drag"; const string TagObjectToDrag = "Drag";
float hitDistance; float hitDistance;
...@@ -15,9 +15,10 @@ public class RayCast : MonoBehaviour ...@@ -15,9 +15,10 @@ public class RayCast : MonoBehaviour
private void Update() private void Update()
{ {
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out RaycastHit Hit, Mathf.Infinity)) if (Physics.Raycast(ray, out RaycastHit Hit, 500))
{ {
OnRayCast?.Invoke(Hit.collider.name); if (LayerMask.LayerToName(Hit.collider.gameObject.layer) == RaylayerMask)
OnRayCast?.Invoke(Hit.collider.name);
if (Input.GetMouseButtonDown(0)) if (Input.GetMouseButtonDown(0))
{ {
...@@ -46,12 +47,12 @@ public class RayCast : MonoBehaviour ...@@ -46,12 +47,12 @@ public class RayCast : MonoBehaviour
DragObject = null; DragObject = null;
if (itemPosition != null) if (itemPosition != null)
{ {
itemPosition.IsDragable = false; itemPosition.IsDragable = false;
itemPosition.ActiveFade(false); itemPosition.ActiveFade(false);
ExperimentManager.Instance.CheckIfItemsInCorrectPosition(); ExperimentManager.Instance.CheckIfItemsInCorrectPosition(itemPosition);
itemPosition = null; itemPosition = null;
} }
} }
if (DragObject != null) if (DragObject != null)
...@@ -60,7 +61,7 @@ public class RayCast : MonoBehaviour ...@@ -60,7 +61,7 @@ public class RayCast : MonoBehaviour
Vector3 worldPos = Camera.main.ScreenToWorldPoint(mousePos); Vector3 worldPos = Camera.main.ScreenToWorldPoint(mousePos);
Vector3 endPos = worldPos + dragOffset; Vector3 endPos = worldPos + dragOffset;
DragObject.position = endPos; DragObject.position = endPos;
// DragObject.position = new Vector3(worldPos.x + dragOffset.x, worldPos.y + dragOffset.y, DragObject.position.z); // DragObject.position = new Vector3(worldPos.x + dragOffset.x, worldPos.y + dragOffset.y, DragObject.position.z);
} }
} }
} }
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class Spoon : MonoBehaviour, ItemAction
{
[SerializeField] float AnimationDuraction;
[SerializeField] int MaxLoops;
[SerializeField] float Maxrotation;
[SerializeField] LoopType LoopType;
[SerializeField] GameObject AnotherSpoon;
public void StartAction()
{
transform.DORotate(new Vector3(-12.59f, Maxrotation, 90), AnimationDuraction)
.SetLoops(MaxLoops).OnComplete(() => GetComponent<ItemPosition>().ReturnToHome());
}
public void ChangerSpoon()
{
StartCoroutine(Enable());
}
IEnumerator Enable()
{
yield return new WaitForSeconds(1.5f);
AnotherSpoon.SetActive(true);
this.gameObject.SetActive(false);
}
public void StopAction()
{
DOTween.KillAll();
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class Sulphate : MonoBehaviour,ItemAction
{
[SerializeField] float AnimationDuration;
[SerializeField] float MaxRotation;
[SerializeField] int Loops;
public void StartAction()
{
transform.DORotate(new Vector3(transform.rotation.x, transform.rotation.y, MaxRotation),
AnimationDuration).SetLoops(Loops, LoopType.Yoyo).OnComplete(() => GetComponent<ItemPosition>().ReturnToHome());
}
public void StopAction()
{
DOTween.KillAll();
}
}
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using DG.Tweening;
using LiquidVolumeFX;
using System.Collections;
using UnityEngine;
using static UnityEditor.Progress;
public class Water : MonoBehaviour, ItemAction
{
[SerializeField] float AnimationDuration;
[SerializeField] ParticleSystem WaterEffect;
[SerializeField] LiquidVolume LiquidVolume;
[SerializeField] GameObject AnotherWater;
bool doneWithFrist;
public void StartAction()
{
WaterEffect.Play();
DOTween.To(() => LiquidVolume.level, x => LiquidVolume.level = x, .6f, AnimationDuration).OnComplete(() =>
{
GetComponent<ItemPosition>().ReturnToHome();
WaterEffect.Stop();
});
}
public void ChangerWater()
{
StartCoroutine(Enable());
}
IEnumerator Enable()
{
yield return new WaitForSeconds(1.5f);
AnotherWater.SetActive(true);
this.gameObject.SetActive(false);
}
void ItemAction.StopAction()
{
WaterEffect.Stop();
DOTween.KillAll();
}
}
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m_PrefilterSoftShadowsQualityHigh: 0 m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 0 m_PrefilterSoftShadows: 0
m_PrefilterScreenCoord: 0 m_PrefilterScreenCoord: 1
m_PrefilterNativeRenderPass: 0 m_PrefilterNativeRenderPass: 1
m_ShaderVariantLogLevel: 0 m_ShaderVariantLogLevel: 0
m_ShadowCascades: 0 m_ShadowCascades: 0
...@@ -82,33 +82,33 @@ MonoBehaviour: ...@@ -82,33 +82,33 @@ MonoBehaviour:
m_Textures: m_Textures:
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bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
m_PrefilteringModeMainLightShadows: 1 m_PrefilteringModeMainLightShadows: 0
m_PrefilteringModeAdditionalLight: 4 m_PrefilteringModeAdditionalLight: 1
m_PrefilteringModeAdditionalLightShadows: 1 m_PrefilteringModeAdditionalLightShadows: 0
m_PrefilterXRKeywords: 0 m_PrefilterXRKeywords: 1
m_PrefilteringModeForwardPlus: 1 m_PrefilteringModeForwardPlus: 0
m_PrefilteringModeDeferredRendering: 1 m_PrefilteringModeDeferredRendering: 0
m_PrefilteringModeScreenSpaceOcclusion: 1 m_PrefilteringModeScreenSpaceOcclusion: 0
m_PrefilterDebugKeywords: 0 m_PrefilterDebugKeywords: 1
m_PrefilterWriteRenderingLayers: 0 m_PrefilterWriteRenderingLayers: 1
m_PrefilterHDROutput: 0 m_PrefilterHDROutput: 1
m_PrefilterSSAODepthNormals: 0 m_PrefilterSSAODepthNormals: 1
m_PrefilterSSAOSourceDepthLow: 0 m_PrefilterSSAOSourceDepthLow: 1
m_PrefilterSSAOSourceDepthMedium: 0 m_PrefilterSSAOSourceDepthMedium: 1
m_PrefilterSSAOSourceDepthHigh: 0 m_PrefilterSSAOSourceDepthHigh: 1
m_PrefilterSSAOInterleaved: 0 m_PrefilterSSAOInterleaved: 1
m_PrefilterSSAOBlueNoise: 0 m_PrefilterSSAOBlueNoise: 1
m_PrefilterSSAOSampleCountLow: 0 m_PrefilterSSAOSampleCountLow: 1
m_PrefilterSSAOSampleCountMedium: 0 m_PrefilterSSAOSampleCountMedium: 1
m_PrefilterSSAOSampleCountHigh: 0 m_PrefilterSSAOSampleCountHigh: 1
m_PrefilterDBufferMRT1: 0 m_PrefilterDBufferMRT1: 1
m_PrefilterDBufferMRT2: 0 m_PrefilterDBufferMRT2: 1
m_PrefilterDBufferMRT3: 0 m_PrefilterDBufferMRT3: 1
m_PrefilterSoftShadowsQualityLow: 0 m_PrefilterSoftShadowsQualityLow: 1
m_PrefilterSoftShadowsQualityMedium: 0 m_PrefilterSoftShadowsQualityMedium: 1
m_PrefilterSoftShadowsQualityHigh: 0 m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 0 m_PrefilterSoftShadows: 0
m_PrefilterScreenCoord: 0 m_PrefilterScreenCoord: 1
m_PrefilterNativeRenderPass: 0 m_PrefilterNativeRenderPass: 1
m_ShaderVariantLogLevel: 0 m_ShaderVariantLogLevel: 0
m_ShadowCascades: 0 m_ShadowCascades: 0
This source diff could not be displayed because it is too large. You can view the blob instead.
...@@ -29,18 +29,16 @@ MonoBehaviour: ...@@ -29,18 +29,16 @@ MonoBehaviour:
m_defaultTextMeshProTextContainerSize: {x: 20, y: 5} m_defaultTextMeshProTextContainerSize: {x: 20, y: 5}
m_defaultTextMeshProUITextContainerSize: {x: 200, y: 50} m_defaultTextMeshProUITextContainerSize: {x: 200, y: 50}
m_autoSizeTextContainer: 0 m_autoSizeTextContainer: 0
m_IsTextObjectScaleStatic: 0
m_fallbackFontAssets: [] m_fallbackFontAssets: []
m_matchMaterialPreset: 1 m_matchMaterialPreset: 1
m_defaultSpriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45, m_defaultSpriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45, type: 2}
type: 2}
m_defaultSpriteAssetPath: Sprite Assets/ m_defaultSpriteAssetPath: Sprite Assets/
m_enableEmojiSupport: 1 m_enableEmojiSupport: 1
m_MissingCharacterSpriteUnicode: 0 m_MissingCharacterSpriteUnicode: 0
m_defaultColorGradientPresetsPath: Color Gradient Presets/ m_defaultColorGradientPresetsPath: Color Gradient Presets/
m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e, m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e, type: 2}
type: 2}
m_StyleSheetsResourcePath: m_StyleSheetsResourcePath:
m_leadingCharacters: {fileID: 4900000, guid: d82c1b31c7e74239bff1220585707d2b, type: 3} m_leadingCharacters: {fileID: 4900000, guid: d82c1b31c7e74239bff1220585707d2b, type: 3}
m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b, m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b, type: 3}
type: 3}
m_UseModernHangulLineBreakingRules: 0 m_UseModernHangulLineBreakingRules: 0
...@@ -15,13 +15,13 @@ PhysicsManager: ...@@ -15,13 +15,13 @@ PhysicsManager:
m_QueriesHitBackfaces: 0 m_QueriesHitBackfaces: 0
m_QueriesHitTriggers: 1 m_QueriesHitTriggers: 1
m_EnableAdaptiveForce: 0 m_EnableAdaptiveForce: 0
m_ClothInterCollisionDistance: 0 m_ClothInterCollisionDistance: 0.1
m_ClothInterCollisionStiffness: 0 m_ClothInterCollisionStiffness: 0.2
m_ContactsGeneration: 1 m_ContactsGeneration: 1
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_SimulationMode: 2 m_SimulationMode: 0
m_AutoSyncTransforms: 0 m_AutoSyncTransforms: 0
m_ReuseCollisionCallbacks: 1 m_ReuseCollisionCallbacks: 0
m_InvokeCollisionCallbacks: 1 m_InvokeCollisionCallbacks: 1
m_ClothInterCollisionSettingsToggle: 0 m_ClothInterCollisionSettingsToggle: 0
m_ClothGravity: {x: 0, y: -9.81, z: 0} m_ClothGravity: {x: 0, y: -9.81, z: 0}
......
...@@ -4,5 +4,8 @@ ...@@ -4,5 +4,8 @@
EditorBuildSettings: EditorBuildSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 2 serializedVersion: 2
m_Scenes: [] m_Scenes:
- enabled: 1
path: Assets/Scenes/1st/1st 1.unity
guid: c6848a27f12b5074292adf9ff0a51a98
m_configObjects: {} m_configObjects: {}
...@@ -3,7 +3,7 @@ ...@@ -3,7 +3,7 @@
--- !u!19 &1 --- !u!19 &1
Physics2DSettings: Physics2DSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 4 serializedVersion: 6
m_Gravity: {x: 0, y: -9.81} m_Gravity: {x: 0, y: -9.81}
m_DefaultMaterial: {fileID: 0} m_DefaultMaterial: {fileID: 0}
m_VelocityIterations: 8 m_VelocityIterations: 8
...@@ -38,19 +38,11 @@ Physics2DSettings: ...@@ -38,19 +38,11 @@ Physics2DSettings:
m_IslandSolverJointCostScale: 10 m_IslandSolverJointCostScale: 10
m_IslandSolverBodiesPerJob: 50 m_IslandSolverBodiesPerJob: 50
m_IslandSolverContactsPerJob: 50 m_IslandSolverContactsPerJob: 50
m_AutoSimulation: 1 m_SimulationMode: 0
m_QueriesHitTriggers: 1 m_QueriesHitTriggers: 1
m_QueriesStartInColliders: 1 m_QueriesStartInColliders: 1
m_CallbacksOnDisable: 1 m_CallbacksOnDisable: 1
m_ReuseCollisionCallbacks: 1 m_ReuseCollisionCallbacks: 1
m_AutoSyncTransforms: 0 m_AutoSyncTransforms: 0
m_AlwaysShowColliders: 0 m_GizmoOptions: 10
m_ShowColliderSleep: 1
m_ShowColliderContacts: 0
m_ShowColliderAABB: 0
m_ContactArrowScale: 0.2
m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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