Commit da3bae3a authored by Abdulrahman Mohammed's avatar Abdulrahman Mohammed

Demo

parent 108ed153
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buttonImage: {fileID: 5674825158718156751}
messageText: {fileID: 8871772912470498426}
idleSprite: {fileID: 21300000, guid: cbe4da29d68394474941f05fed2476ce, type: 3}
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sendingSprite: {fileID: 21300000, guid: bb0faff2594aa4f488da7b0d68ad82f1, type: 3}
maxRecordingDuration: 30
recordingFrequency: 44100
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......@@ -128,6 +128,13 @@ namespace AL_Arcade.DialogueSystem.Scripts
{
response = result;
Debug.Log("[AIVoiceHandler] API Success");
// Report AI response to GameContextBuilder
if (GameContextBuilder.Instance != null && result != null)
{
string contextEntry = $"AI Assistant: {result.agent_response}";
GameContextBuilder.Instance.AddPlayerAction(contextEntry);
}
}
else
{
......@@ -182,6 +189,7 @@ namespace AL_Arcade.DialogueSystem.Scripts
yield break;
}
ChatResponse parsedResponse = null;
Exception parseException = null;
......
......@@ -5,8 +5,6 @@ using System.Collections;
using AL_Arcade.DialogueSystem.Scripts;
using ALArcade.ArabicTMP;
using TMPro;
using System;
using UnityEngine.Events;
namespace AL_Arcade.DialogueSystem.Scripts
{
......@@ -30,11 +28,6 @@ namespace AL_Arcade.DialogueSystem.Scripts
[Header("Audio")] public AudioSource voiceAudioSource;
[SerializeField] private AudioSource sfxAudioSource;
[Header("Start Events")]
[SerializeField] public UnityEvent OnDialogueStartForGame;
[SerializeField] public UnityEvent OnDialogueEndForGame;
// Current dialogue state
private DialogueMessageBase currentMessage;
......@@ -87,6 +80,44 @@ namespace AL_Arcade.DialogueSystem.Scripts
{
}
#region Audio Skip Functionality
/// <summary>
/// Stops any currently playing dialogue audio
/// </summary>
public void StopCurrentDialogueAudio()
{
if (voiceAudioSource != null && voiceAudioSource.isPlaying)
{
voiceAudioSource.Stop();
Debug.Log("[DialogueManager] Stopped current dialogue audio");
}
}
/// <summary>
/// Skips current dialogue audio and optionally advances to next message
/// </summary>
public void SkipCurrentDialogue(bool advanceToNext = false)
{
StopCurrentDialogueAudio();
if (advanceToNext && canAdvance && !isTyping)
{
if (currentMessage != null && (currentMessage.replies == null || currentMessage.replies.Count == 0))
{
AdvanceDialogue();
}
}
}
/// <summary>
/// Checks if dialogue audio is currently playing
/// </summary>
public bool IsDialogueAudioPlaying()
{
return voiceAudioSource != null && voiceAudioSource.isPlaying;
}
#endregion
void Update()
{
......@@ -104,7 +135,30 @@ namespace AL_Arcade.DialogueSystem.Scripts
{
CompleteTyping();
}
if (Input.GetKeyDown(advanceKey))
{
// If audio is playing, stop it first
if (IsDialogueAudioPlaying())
{
StopCurrentDialogueAudio();
return; // Don't advance yet, just stop the audio
}
// If typing, complete the typing
if (isTyping)
{
CompleteTyping();
return;
}
// Otherwise advance dialogue if possible
if (canAdvance && currentMessage != null && (currentMessage.replies == null || currentMessage.replies.Count == 0))
{
AdvanceDialogue();
}
}
}
public void StartDialogue(DialogueSequence sequence)
{
......@@ -122,7 +176,6 @@ namespace AL_Arcade.DialogueSystem.Scripts
ShowDialogueUI(true);
DisplayMessage(sequence.firstMessage);
FreeUseDialogue.gameObject.SetActive(false);
OnDialogueStartForGame?.Invoke();
}
public void StartDialogue(DialogueMessageBase firstMessage)
......@@ -136,7 +189,6 @@ namespace AL_Arcade.DialogueSystem.Scripts
ShowDialogueUI(true);
DisplayMessage(firstMessage);
FreeUseDialogue.gameObject.SetActive(false);
OnDialogueStartForGame?.Invoke();
}
private void DisplayMessage(DialogueMessageBase message)
......@@ -147,6 +199,22 @@ namespace AL_Arcade.DialogueSystem.Scripts
return;
}
// Stop any currently playing audio before starting new message
StopCurrentDialogueAudio();
currentMessage = message;
OnMessageDisplay?.Invoke(message);
// Report to GameContextBuilder
if (GameContextBuilder.Instance != null && message != null)
{
string contextEntry = $"NPC [{message.characterName}]: {message.messageText}";
GameContextBuilder.Instance.AddPlayerAction(contextEntry);
}
// Stop any currently playing audio before starting new message
StopCurrentDialogueAudio();
currentMessage = message;
OnMessageDisplay?.Invoke(message);
......@@ -181,17 +249,17 @@ namespace AL_Arcade.DialogueSystem.Scripts
UpdateReplyPanel(message);
}
private IEnumerator TypeText(ArabicTextMeshProUGUI textComponent, string fullText)
private IEnumerator TypeText(TextMeshProUGUI textComponent, string fullText)
{
isTyping = true;
canAdvance = false;
textComponent.arabicText = "";
textComponent.text = "";
ArabicTextMeshProUGUI arText;
arText = textComponent.gameObject.GetComponent<ArabicTextMeshProUGUI>() != null ? textComponent.gameObject.GetComponent<ArabicTextMeshProUGUI>() : null;
foreach (char c in fullText)
{
if (arText != null) arText.arabicText += c;
else textComponent.arabicText += c;
else textComponent.text += c;
yield return new WaitForSecondsRealtime(textSpeed);
}
......@@ -212,7 +280,7 @@ namespace AL_Arcade.DialogueSystem.Scripts
DialogueUI dialogueUI = currentDialogueUI.GetComponent<DialogueUI>();
if (dialogueUI != null && currentMessage != null)
{
dialogueUI.messageText.arabicText = currentMessage.messageText;
dialogueUI.messageText.text = currentMessage.messageText;
}
}
......@@ -272,10 +340,11 @@ namespace AL_Arcade.DialogueSystem.Scripts
OnReplySelected?.Invoke(reply);
// Play reply audio if exists
if (reply.replyAudioClip != null && sfxAudioSource != null)
// Report player's reply to GameContextBuilder
if (GameContextBuilder.Instance != null && reply != null)
{
sfxAudioSource.PlayOneShot(reply.replyAudioClip);
string contextEntry = $"Player Reply: {reply.replyText}";
GameContextBuilder.Instance.AddPlayerAction(contextEntry);
}
// Hide reply panel
......@@ -313,7 +382,6 @@ namespace AL_Arcade.DialogueSystem.Scripts
OnDialogueEnd?.Invoke();
FreeUseDialogue.gameObject.SetActive(true);
OnDialogueEndForGame?.Invoke();
}
private void ShowDialogueUI(bool show)
......
......@@ -12,9 +12,25 @@ namespace AL_Arcade.DialogueSystem.Scripts
public class DialogueUI : MonoBehaviour
{
[Header("UI Elements")] public Image characterSprite;
public ArabicTextMeshProUGUI characterName;
public ArabicTextMeshProUGUI messageText;
public TextMeshProUGUI characterName;
public TextMeshProUGUI messageText;
public void OnNextButtonClicked()
{
if (DialogueManager.Instance != null)
{
// If audio is playing, stop it
if (DialogueManager.Instance.IsDialogueAudioPlaying())
{
DialogueManager.Instance.StopCurrentDialogueAudio();
}
else
{
// Otherwise try to advance dialogue
DialogueManager.Instance.SkipCurrentDialogue(true);
}
}
}
// Simplified setup - no layout modifications needed
public void Setup(DialogueMessageBase message, bool isRTL)
{
......@@ -33,7 +49,7 @@ namespace AL_Arcade.DialogueSystem.Scripts
characterName.GetComponent<ArabicTextMeshProUGUI>().arabicText = message.characterName;
else
{
characterName.arabicText = message.characterName;
characterName.text = message.characterName;
}
}
......@@ -44,7 +60,7 @@ namespace AL_Arcade.DialogueSystem.Scripts
if (messageText.GetComponent<ArabicTextMeshProUGUI>() != null)
messageText.GetComponent<ArabicTextMeshProUGUI>().arabicText = " ";
// The actual text will be filled by the typing animation in DialogueManager
messageText.arabicText = "";
messageText.text = "";
}
}
......@@ -57,7 +73,7 @@ namespace AL_Arcade.DialogueSystem.Scripts
characterName.GetComponent<ArabicTextMeshProUGUI>().arabicText = text;
else
{
characterName.arabicText = text;
characterName.text = text;
}
}
}
......
......@@ -38,10 +38,6 @@ namespace AL_Arcade.DialogueSystem.Scripts
[SerializeField] private Sprite recordingSprite;
[SerializeField] private Sprite idleSprite;
[SerializeField] private Image recordButtonImage;
[SerializeField] private Sprite ananIdle;
[SerializeField] private Sprite ananThinking;
[SerializeField] private Sprite ananListening;
[SerializeField] private Image ananImage;
#endregion
......@@ -311,6 +307,12 @@ namespace AL_Arcade.DialogueSystem.Scripts
{
Debug.Log("[InGameAIChatPanel] Starting recording...");
// Stop any currently playing dialogue audio
if (DialogueManager.Instance != null)
{
DialogueManager.Instance.StopCurrentDialogueAudio();
}
// Clean up previous recording
if (recordedClip != null)
{
......@@ -327,7 +329,6 @@ namespace AL_Arcade.DialogueSystem.Scripts
if (recordButtonImage != null && recordingSprite != null)
{
recordButtonImage.sprite = recordingSprite;
ananImage.sprite = ananListening;
}
Debug.Log("[InGameAIChatPanel] Recording started");
......@@ -353,7 +354,6 @@ namespace AL_Arcade.DialogueSystem.Scripts
if (recordButtonImage != null && idleSprite != null)
{
recordButtonImage.sprite = idleSprite;
ananImage.sprite = ananThinking;
}
// Trim the audio clip to actual recorded length
......@@ -421,7 +421,6 @@ namespace AL_Arcade.DialogueSystem.Scripts
if (recordButtonImage != null && idleSprite != null)
{
recordButtonImage.sprite = idleSprite;
ananImage.sprite = ananIdle;
}
}
......@@ -553,6 +552,13 @@ namespace AL_Arcade.DialogueSystem.Scripts
aiText.arabicText = responseText;
}
// Report to GameContextBuilder
if (GameContextBuilder.Instance != null && !string.IsNullOrEmpty(responseText))
{
string contextEntry = $"AI Assistant (Free Chat): {responseText}";
GameContextBuilder.Instance.AddPlayerAction(contextEntry);
}
// Slide in AI text panel
SlideInAITextPanel();
}
......
......@@ -205,6 +205,12 @@ namespace AL_Arcade.DialogueSystem.Scripts
return;
}
// Stop any currently playing dialogue audio
if (DialogueManager.Instance != null)
{
DialogueManager.Instance.StopCurrentDialogueAudio();
}
Debug.Log("[VoiceMessageUI] Starting recording...");
// Clean up previous recording
......
......@@ -503,6 +503,44 @@ namespace AL_Arcade.DialogueSystem.Scripts
{
}
#region Audio Skip Functionality
/// <summary>
/// Stops any currently playing dialogue audio
/// </summary>
public void StopCurrentDialogueAudio()
{
if (voiceAudioSource != null && voiceAudioSource.isPlaying)
{
voiceAudioSource.Stop();
Debug.Log("[DialogueManager] Stopped current dialogue audio");
}
}
/// <summary>
/// Skips current dialogue audio and optionally advances to next message
/// </summary>
public void SkipCurrentDialogue(bool advanceToNext = false)
{
StopCurrentDialogueAudio();
if (advanceToNext && canAdvance && !isTyping)
{
if (currentMessage != null && (currentMessage.replies == null || currentMessage.replies.Count == 0))
{
AdvanceDialogue();
}
}
}
/// <summary>
/// Checks if dialogue audio is currently playing
/// </summary>
public bool IsDialogueAudioPlaying()
{
return voiceAudioSource != null && voiceAudioSource.isPlaying;
}
#endregion
void Update()
{
......@@ -520,7 +558,30 @@ namespace AL_Arcade.DialogueSystem.Scripts
{
CompleteTyping();
}
if (Input.GetKeyDown(advanceKey))
{
// If audio is playing, stop it first
if (IsDialogueAudioPlaying())
{
StopCurrentDialogueAudio();
return; // Don't advance yet, just stop the audio
}
// If typing, complete the typing
if (isTyping)
{
CompleteTyping();
return;
}
// Otherwise advance dialogue if possible
if (canAdvance && currentMessage != null && (currentMessage.replies == null || currentMessage.replies.Count == 0))
{
AdvanceDialogue();
}
}
}
public void StartDialogue(DialogueSequence sequence)
{
......@@ -561,6 +622,9 @@ namespace AL_Arcade.DialogueSystem.Scripts
return;
}
// Stop any currently playing audio before starting new message
StopCurrentDialogueAudio();
currentMessage = message;
OnMessageDisplay?.Invoke(message);
......@@ -876,6 +940,22 @@ namespace AL_Arcade.DialogueSystem.Scripts
public TextMeshProUGUI characterName;
public TextMeshProUGUI messageText;
public void OnNextButtonClicked()
{
if (DialogueManager.Instance != null)
{
// If audio is playing, stop it
if (DialogueManager.Instance.IsDialogueAudioPlaying())
{
DialogueManager.Instance.StopCurrentDialogueAudio();
}
else
{
// Otherwise try to advance dialogue
DialogueManager.Instance.SkipCurrentDialogue(true);
}
}
}
// Simplified setup - no layout modifications needed
public void Setup(DialogueMessageBase message, bool isRTL)
{
......@@ -1528,6 +1608,12 @@ namespace AL_Arcade.DialogueSystem.Scripts
{
Debug.Log("[InGameAIChatPanel] Starting recording...");
// Stop any currently playing dialogue audio
if (DialogueManager.Instance != null)
{
DialogueManager.Instance.StopCurrentDialogueAudio();
}
// Clean up previous recording
if (recordedClip != null)
{
......@@ -2125,6 +2211,12 @@ namespace AL_Arcade.DialogueSystem.Scripts
return;
}
// Stop any currently playing dialogue audio
if (DialogueManager.Instance != null)
{
DialogueManager.Instance.StopCurrentDialogueAudio();
}
Debug.Log("[VoiceMessageUI] Starting recording...");
// Clean up previous recording
......
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- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _UnityShadowColor: {r: 0.65, g: 0.65, b: 0.65, a: 1}
m_BuildTextureStacks: []
fileFormatVersion: 2
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guid: 7bc6e735e9a1d324a9a158454feccce8
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externalObjects: {}
mainObjectFileID: 2100000
......
......@@ -135,8 +135,8 @@ Material:
- _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 0, g: 1, b: 0.12079046, a: 0.064701416}
- _Color: {r: 0, g: 1, b: 0.12079383, a: 0.029518094}
- _BaseColor: {r: 0, g: 1, b: 0.111112274, a: 0.22323233}
- _Color: {r: 0, g: 1, b: 0.11120277, a: 0.06290124}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
......@@ -7,12 +7,13 @@ Material:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Copper Strip
m_Name: Zinc Strip 1
m_Shader: {fileID: 4800000, guid: bee44b4a58655ee4cbff107302a3e131, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- DR_CEL_EXTRA_ON
- DR_OUTLINE_ON
- DR_SPECULAR_ON
- _DETAILMAPBLENDINGMODE_MULTIPLY
- _GRADIENTSPACE_WORLD
......@@ -26,8 +27,9 @@ Material:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
m_CustomRenderQueue: 2000
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- SRPDEFAULTUNLIT
m_LockedProperties:
......@@ -136,7 +138,7 @@ Material:
- _Mode: 0
- _OcclusionStrength: 1
- _OutlineDepthOffset: 0
- _OutlineEnabled: 0
- _OutlineEnabled: 1
- _OutlineScale: 1
- _OutlineSpace: 0
- _OutlineWidth: 1.5
......@@ -170,7 +172,7 @@ Material:
- _VertexExtrusionSmoothNormals: 0
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.32156864, g: 0.1764706, b: 0.07058824, a: 1}
- _BaseColor: {r: 0.381132, g: 0.14212056, b: 0, a: 1}
- _Color: {r: 0.2951673, g: 0.5189514, b: 0.6320754, a: 1}
- _ColorCelShadow: {r: 0.49056602, g: 0.34478462, b: 0.4476891, a: 1}
- _ColorDim: {r: 0.2528302, g: 0.23414622, b: 0.14072624, a: 0.85}
......@@ -184,7 +186,7 @@ Material:
- _DetailMapColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 4.9245777, g: 0, b: 0, a: 1}
- _FlatRimColor: {r: 0, g: 0, b: 0, a: 1}
- _FlatSpecularColor: {r: 0.2679245, g: 0.13496947, b: 0, a: 1}
- _FlatSpecularColor: {r: 0.4037736, g: 0.4037736, b: 0.4037736, a: 1}
- _LightmapDirection: {r: 0, g: 1, b: 0, a: 0}
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _UnityShadowColor: {r: 0.65, g: 0.65, b: 0.65, a: 1}
......
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mainObjectFileID: 2100000
userData:
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assetBundleVariant:
using AL_Arcade.DialogueSystem.Scripts;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerAction : MonoBehaviour
public class AddPlayerAction : MonoBehaviour
{
// Start is called before the first frame update
void Start()
public void SetCurrentObjective(string action)
{
GameContextBuilder.Instance.SetCurrentObjective(action);
}
// Update is called once per frame
void Update()
public void SetPlayerAction(string action)
{
GameContextBuilder.Instance.AddPlayerAction(action);
}
}
fileFormatVersion: 2
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guid: 7b70abcc5a531ce409fed2bf8ee1cfa3
MonoImporter:
externalObjects: {}
serializedVersion: 2
......
......@@ -29,7 +29,7 @@ public class ExperimentManager : MonoBehaviour
{
if (Items.All(home => home.doneWithAction))
{
Arrow.DORotate(new Vector3(0, 0, -30f), SpeedArrow).SetLoops(-1, LoopType.Yoyo).SetEase(Ease.Linear);
Arrow.DORotate(new Vector3(0, 0, -30f), SpeedArrow);
}
else
{
......
......@@ -5,12 +5,13 @@ public class FadeAnimation : MonoBehaviour
{
[SerializeField] Material Material;
[SerializeField] float FadeSpeed = .5f;
[SerializeField] float TargetAlpha = .35f;
private void OnEnable()
{
Color c = Material.color;
c.a = 0f;
Material.color = c;
Material.DOFade(.35f, FadeSpeed).SetLoops(-1, LoopType.Yoyo).SetEase(Ease.Linear);
Material.DOFade(TargetAlpha, FadeSpeed).SetLoops(-1, LoopType.Yoyo).SetEase(Ease.Linear);
}
private void OnDisable()
{
......
......@@ -6,6 +6,7 @@ using System;
public class ItemPosition : MonoBehaviour
{
[SerializeField] Transform StartPos;
[SerializeField] UnityEvent EventEnter;
[SerializeField] UnityEvent EventExit;
[SerializeField] GameObject HomeHighlights;
......@@ -25,15 +26,25 @@ public class ItemPosition : MonoBehaviour
[SerializeField] bool inHomePosition;
private void Start()
private void OnEnable()
{
inHome = false;
if(StartPos != null)
{
StartPosition = StartPos.position;
StartRotation = StartPos.rotation;
StartScale = StartPos.localScale;
}
else {
if(StartPosition == Vector3.zero)
{
StartPosition = transform.position;
StartRotation = transform.rotation;
StartScale = transform.localScale;
}
}
}
private void OnTriggerEnter(Collider other)
{
if (other.TryGetComponent<HomeName>(out HomeName HomeHighlights))
......@@ -118,4 +129,8 @@ public class ItemPosition : MonoBehaviour
inHome = false;
EventExit?.Invoke();
}
public void SetTarget (Transform Target)
{
StartPos = Target;
}
}
......@@ -17,11 +17,11 @@ public class LasenersmSpoon : MonoBehaviour, ItemAction
[SerializeField] Vector3 MaxRotateToScoopPowder;
[Header("Step 4")] // move to the Beaker
[SerializeField] Vector3 BeakerPosition;
//[SerializeField] GameObject CopperLasenersmSpoon;
[Header("Step 5")] // place powder in Beaker
[SerializeField] Vector3 RotateToBeaker;
[Header("Step 6")] // move powder to Beaker
[SerializeField] Vector3 MovePowderPosition;
[SerializeField] GameObject CopperLasenersmSpoon;
//[Header("Step 1 scooping some powder")]
//[SerializeField] Vector3 MaxRotateToScoopPowder;
......@@ -49,41 +49,26 @@ public class LasenersmSpoon : MonoBehaviour, ItemAction
sequence.Append(transform.DORotate(MaxRotateToScoopPowder, AnimationDuraction));
//////////////////////////////////////////// Step 4
sequence.Append(transform.DOMove(BeakerPosition, AnimationDuraction));
sequence.Join(BottleHead.DOMove(startPos, AnimationDuraction));
sequence.Join(BottleHead.transform.DORotateQuaternion(startRot, AnimationDuraction));
sequence.AppendCallback(() =>
{
Powder.transform.parent = null;
Powder.GetComponent<MeshRenderer>().material.renderQueue = 3002;
});
//////////////////////////////////////////// Step 5
sequence.Append(transform.DORotate(RotateToBeaker, AnimationDuraction));
/////////////////////////////////////////// Step 6
sequence.Join(Powder.transform.DOMove(MovePowderPosition, MovePowderPositionDuraction));
/////////////////////////////////////////// Final Step
sequence.AppendCallback(() =>
{
GetComponent<ItemPosition>().enabled = true;
GetComponent<ItemPosition>().ReturnToHome();
});
/////////////////////////////////////////// Final Step
//sequence.AppendCallback(() =>
//{
// Powder.SetActive(true);
// GetComponent<ItemPosition>().enabled = false;
//});
//sequence.Append(transform.DOMove(MoveBeakerPosition, AnimationDuraction));
//sequence.Append(transform.DORotate(RotateToPlacePowderInBeaker, AnimationDuraction));
//sequence.JoinCallback(() =>
//{
// Powder.transform.position = new Vector3(Powder.transform.position.x, Powder.transform.position.y, -0.966f);
// Powder.transform.DOMove(MovePowderPosition, MovePowderPositionDuraction);
//}).OnComplete(() =>Powder.SetActive(false));
//sequence.AppendInterval(.1f);
//sequence.AppendCallback(() =>
//{
// GetComponent<ItemPosition>().enabled = true;
// GetComponent<ItemPosition>().ReturnToHome();
//});
Powder.transform.DOScale(Vector3.zero, .5f).OnComplete(()=> Powder.SetActive(false));
GetComponent<ItemPosition>().ReturnToHome();
});
}
public void ChangerLasenersmSpoon()
{
......@@ -93,11 +78,7 @@ public class LasenersmSpoon : MonoBehaviour, ItemAction
{
yield return new WaitForSeconds(1.5f);
this.gameObject.SetActive(false);
//CopperLasenersmSpoon.SetActive(true);
}
private void Update()
{
CopperLasenersmSpoon.SetActive(true);
}
public void StopAction()
{
......
using AL_Arcade.DialogueSystem.Scripts;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AddPlayerAction : MonoBehaviour
{
public void SetCurrentObjective(string action)
{
GameContextBuilder.Instance.SetCurrentObjective(action);
}
public void SetPlayerAction(string action)
{
GameContextBuilder.Instance.AddPlayerAction(action);
}
}
......@@ -56,7 +56,7 @@ public class RayCast : MonoBehaviour
else
{
SetCursor(DefultMouse);
OnRayCast?.Invoke("");
OnRayCast?.Invoke(" ");
}
if (Input.GetMouseButtonUp(0))
......
......@@ -8,14 +8,14 @@ public class Spoon : MonoBehaviour, ItemAction
{
[SerializeField] float AnimationDuraction;
[SerializeField] int MaxLoops;
[SerializeField] float Maxrotation;
[SerializeField] Vector3 Maxrotation;
[SerializeField] LoopType LoopType;
[SerializeField] GameObject AnotherSpoon;
[SerializeField] LiquidVolume liquidVolume;
public void StartAction()
{
TweenLiquidVolume(.2f);
transform.DORotate(new Vector3(-12.59f, Maxrotation, 90), AnimationDuraction)
transform.DORotate(Maxrotation, AnimationDuraction, RotateMode.FastBeyond360)
.SetLoops(MaxLoops).OnComplete( () =>{ GetComponent<ItemPosition>().ReturnToHome(); ChangerSpoon(); });
}
public void ChangerSpoon()
......
......@@ -10,13 +10,13 @@ public class Water : MonoBehaviour, ItemAction
[SerializeField] LiquidVolume LiquidVolume;
[SerializeField] GameObject AnotherWater;
[Header("Effect")]
[SerializeField] float maxRotate;
[SerializeField] Vector3 maxRotate;
[SerializeField] float ToLiquidVolume;
[SerializeField] float timeToLiquidVolume;
public void StartAction()
{
transform.DORotate(new Vector3(2.035555e-13f, 180f, maxRotate), AnimationDuration);
transform.DORotate(maxRotate, AnimationDuration);
LiquidVolume ThisLiquidVolume = GetComponentInChildren<LiquidVolume>();
DOTween.To(() => ThisLiquidVolume.level, x => ThisLiquidVolume.level = x, ToLiquidVolume, timeToLiquidVolume);
GetComponent<SoundEffect>().PlaySound();
......@@ -34,6 +34,7 @@ public class Water : MonoBehaviour, ItemAction
public void ChangerWater()
{
if(AnotherWater!=null)
StartCoroutine(Enable());
}
IEnumerator Enable()
......
This source diff could not be displayed because it is too large. You can view the blob instead.
......@@ -28,8 +28,8 @@ Material:
m_InvalidKeywords:
- _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 1
m_CustomRenderQueue: 4000
stringTagMap: {}
disabledShaderPasses:
......
......@@ -96,13 +96,12 @@ Material:
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
......@@ -111,13 +110,12 @@ Material:
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.654902, g: 0.6666667, b: 0.6862745, a: 1}
- _Color: {r: 0.654902, g: 0.6666667, b: 0.68627447, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
--- !u!114 &2897192714301887273
......
This source diff could not be displayed because it is too large. You can view the blob instead.
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