Commit 108ed153 authored by Abdulrahman Mohammed's avatar Abdulrahman Mohammed

.

parent ebe154b5
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......@@ -186,7 +185,7 @@ Material:
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......
using ALArcade.ArabicTMP;
using TMPro;
using UnityEngine;
public class DisplayNameItem : MonoBehaviour
{
[SerializeField] RayCast rayCastScript;
[SerializeField] TextMeshProUGUI Text;
[SerializeField] ArabicTextMeshProUGUI Text;
void Start()
{
rayCastScript.OnRayCast += DisplayName;
}
private void DisplayName(string ItemName)
{
Text.text = ItemName;
Text.arabicText = ItemName;
}
private void OnDestroy()
{
......
......@@ -24,6 +24,8 @@ public class ExperimentManager : MonoBehaviour
}
public void CheckIfItemsInCorrectPosition(ItemPosition item)
{
if (Items.Count > 0)
{
if (Items.All(home => home.doneWithAction))
{
......@@ -35,7 +37,7 @@ public class ExperimentManager : MonoBehaviour
}
ExpStep(item);
}
}
private void ExpStep(ItemPosition item)
{
......@@ -51,7 +53,7 @@ public class ExperimentManager : MonoBehaviour
GameContextBuilder.Instance.ClearObjective();
SceneManager.LoadScene(0);
}
public void CloseApp ()
public void CloseApp()
{
Application.Quit();
}
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ItemName : MonoBehaviour
{
public string MyName;
}
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......@@ -12,9 +12,7 @@ public class ItemPosition : MonoBehaviour
[SerializeField] AreaEnum EndPositionAreaName;
[SerializeField] float AnimationDuration = 5;
[Header("End Transform")]
[SerializeField] Vector3 EndPosition;
[SerializeField] Quaternion EndRotation;
[SerializeField] Vector3 EndScale;
[SerializeField] Transform EndPosition;
[Header("Start Transform")]
Vector3 StartPosition;
Quaternion StartRotation;
......@@ -70,16 +68,16 @@ public class ItemPosition : MonoBehaviour
{
if (inHome)
{
inHomePosition = Vector3.Distance(transform.position, EndPosition) < .2f;
inHomePosition = Vector3.Distance(transform.position, EndPosition.position) < .2f;
if (inHomePosition)
{
StartActionInHome();
}
if (!IsDragable)
{
transform.position = Vector3.Lerp(transform.position, EndPosition, AnimationDuration * Time.deltaTime);
transform.localScale = Vector3.Lerp(transform.localScale, EndScale, AnimationDuration * Time.deltaTime);
transform.rotation = Quaternion.Lerp(transform.rotation, EndRotation, AnimationDuration * Time.deltaTime);
transform.position = Vector3.Lerp(transform.position, EndPosition.position, AnimationDuration * Time.deltaTime);
transform.localScale = Vector3.Lerp(transform.localScale, EndPosition.localScale, AnimationDuration * Time.deltaTime);
transform.rotation = Quaternion.Lerp(transform.rotation, EndPosition.rotation, AnimationDuration * Time.deltaTime);
// if(ChildCollidor != null) ChildCollidor.enabled = true;
}
......
......@@ -5,42 +5,83 @@ using UnityEngine;
public class LasenersmSpoon : MonoBehaviour, ItemAction
{
[SerializeField] GameObject Powder;
[SerializeField] GameObject CopperLasenersmSpoon;
[SerializeField] float PlayerAnimationAfter;
[SerializeField] float AnimationDuraction;
[Header("Step 1 scooping some powder")]
[Header("Step 1")] // Move Bottle Head to Target Position
[SerializeField] Transform BottleHead;
[SerializeField] Transform TargetBottleHead;
[Header("Step 2")] // Move spoon to the bottle
[SerializeField] Transform TargetBottle;
[Header("Step 3")] // scooping some powder
[SerializeField] GameObject Powder;
[SerializeField] Vector3 MaxRotateToScoopPowder;
[SerializeField] Vector3 MoveBeakerPosition;
[SerializeField] Vector3 RotateToPlacePowderInBeaker;
[Header("Step 4")] // move to the Beaker
[SerializeField] Vector3 BeakerPosition;
//[SerializeField] GameObject CopperLasenersmSpoon;
[Header("Step 5")] // place powder in Beaker
[SerializeField] Vector3 RotateToBeaker;
[Header("Step 6")] // move powder to Beaker
[SerializeField] Vector3 MovePowderPosition;
//[Header("Step 1 scooping some powder")]
//[SerializeField] Vector3 MaxRotateToScoopPowder;
//[SerializeField] Vector3 MoveBeakerPosition;
//[SerializeField] Vector3 RotateToPlacePowderInBeaker;
//[SerializeField] Vector3 MovePowderPosition;
[SerializeField] float MovePowderPositionDuraction;
public void StartAction()
{
Sequence sequence = DOTween.Sequence();
sequence.AppendInterval(PlayerAnimationAfter);
Vector3 startPos = BottleHead.position;
Quaternion startRot = BottleHead.rotation;
Sequence sequence = DOTween.Sequence();
sequence.AppendCallback(() =>{GetComponent<ItemPosition>().enabled = false;});
///////////////////////////////////////////// Step 1
sequence.Append(BottleHead.DOMove(TargetBottleHead.position, AnimationDuraction));
sequence.Join(BottleHead.transform.DORotateQuaternion(TargetBottleHead.rotation, AnimationDuraction));
///////////////////////////////////////////// Step 2
sequence.Append(transform.DOMove(TargetBottle.position, AnimationDuraction));
sequence.Join(transform.transform.DORotateQuaternion(TargetBottle.rotation, AnimationDuraction)) ;
///////////////////////////////////////////// Step 3
sequence.AppendCallback(() => { Powder.SetActive(true); });
sequence.Append(transform.DORotate(MaxRotateToScoopPowder, AnimationDuraction));
sequence.AppendCallback(() =>
{
Powder.SetActive(true);
GetComponent<ItemPosition>().enabled = false;
});
sequence.Append(transform.DOMove(MoveBeakerPosition, AnimationDuraction));
sequence.Append(transform.DORotate(RotateToPlacePowderInBeaker, AnimationDuraction));
sequence.JoinCallback(() =>
{
Powder.transform.position = new Vector3(Powder.transform.position.x, Powder.transform.position.y, -0.966f);
Powder.transform.DOMove(MovePowderPosition, MovePowderPositionDuraction);
}).OnComplete(() =>Powder.SetActive(false));
sequence.AppendInterval(.1f);
//////////////////////////////////////////// Step 4
sequence.Append(transform.DOMove(BeakerPosition, AnimationDuraction));
//////////////////////////////////////////// Step 5
sequence.Append(transform.DORotate(RotateToBeaker, AnimationDuraction));
/////////////////////////////////////////// Step 6
sequence.Join(Powder.transform.DOMove(MovePowderPosition, MovePowderPositionDuraction));
sequence.AppendCallback(() =>
{
GetComponent<ItemPosition>().enabled = true;
GetComponent<ItemPosition>().ReturnToHome();
});
/////////////////////////////////////////// Final Step
//sequence.AppendCallback(() =>
//{
// Powder.SetActive(true);
// GetComponent<ItemPosition>().enabled = false;
//});
//sequence.Append(transform.DOMove(MoveBeakerPosition, AnimationDuraction));
//sequence.Append(transform.DORotate(RotateToPlacePowderInBeaker, AnimationDuraction));
//sequence.JoinCallback(() =>
//{
// Powder.transform.position = new Vector3(Powder.transform.position.x, Powder.transform.position.y, -0.966f);
// Powder.transform.DOMove(MovePowderPosition, MovePowderPositionDuraction);
//}).OnComplete(() =>Powder.SetActive(false));
//sequence.AppendInterval(.1f);
//sequence.AppendCallback(() =>
//{
// GetComponent<ItemPosition>().enabled = true;
// GetComponent<ItemPosition>().ReturnToHome();
//});
}
......@@ -52,7 +93,7 @@ public class LasenersmSpoon : MonoBehaviour, ItemAction
{
yield return new WaitForSeconds(1.5f);
this.gameObject.SetActive(false);
CopperLasenersmSpoon.SetActive(true);
//CopperLasenersmSpoon.SetActive(true);
}
private void Update()
{
......
using System;
using ALArcade.ArabicTMP;
using System;
using Unity.VisualScripting;
using UnityEngine;
......@@ -24,8 +25,10 @@ public class RayCast : MonoBehaviour
{
if (LayerMask.LayerToName(Hit.collider.gameObject.layer) == RaylayerMask)
{
OnRayCast?.Invoke(Hit.collider.name);
if (Hit.collider.TryGetComponent<ItemName>(out ItemName ItemName))
{
OnRayCast?.Invoke(ItemName.MyName);
}
}
if (Input.GetMouseButtonDown(0))
{
......
......@@ -22,10 +22,12 @@ public class Water : MonoBehaviour, ItemAction
GetComponent<SoundEffect>().PlaySound();
WaterEffect.Play();
LiquidVolume.alpha = 1;
DOTween.To(() => LiquidVolume.level, x => LiquidVolume.level = x, .6f, AnimationDuration).OnComplete(() =>
DOTween.To(() => LiquidVolume.level, x => LiquidVolume.level = x, .3f, AnimationDuration).OnComplete(() =>
{
GetComponent<ItemPosition>().ReturnToHome();
WaterEffect.Stop();
GetComponent<SoundEffect>().StopSound();
LiquidVolume.turbulence2 = 0;
});
}
......
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class MoveTv : MonoBehaviour
{
[SerializeField] Vector3 TargetPosition;
[SerializeField] Vector3 TargetRotation;
[SerializeField] float Duration = 1f;
[SerializeField] Ease EaseType;
void Start()
{
transform.DOMove(TargetPosition, Duration).SetEase(EaseType).SetLoops(-1,LoopType.Yoyo);
transform.DORotate(TargetRotation, Duration).SetEase(EaseType).SetLoops(-1, LoopType.Yoyo);
}
}
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This diff is collapsed.
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